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Showing posts with label Video Training. Show all posts
Showing posts with label Video Training. Show all posts

Gnomon Workshop - Sculpture with John Brown Volume 5: Molding and Casting the Maquette

'Molding and Casting the Maquette' picks up where 'Sculpture 2, 'Character Maquettes' left off. Beginning with the sculpture, this four hour lecture takes the student through preparing the sculpture to be molded, by first cutting the sculpture into separate pieces, right up to pulling plastic casts out of the silicone flexible molds and assembling them. Through an intricately detailed step-by-step process, students will learn how to make a flexible silicone Matrix mold, individual box molds and then how to produce plastic castings of all the sculpture parts. From there it illustrates assembly techniques, covering seaming and patching of the plastic parts, then moves on to priming and getting the student ready for painting and finishing their project, all while exposing the viewer to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding and casting their own projects.

Gnomon Workshop NUK101 Introduction to Nuke

NUKE, short for "New Compositor", began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award® for Technical Achievement. NUKE is built primarily for visual effects film work at a variety of element resolutions and color spaces, all within a floating point 2D and 3D environment. This lecture covers the essentials of working with film-based and CGI elements in a professional, extensible and fast compositing pipeline. Utilizing many techniques for speed and efficiency, NUKE is able to provide rich output results and ultimate customization for the user. In this DVD, Rob covers all the major aspects of NUKE and reveals many areas where the casual user would not have known to go at first glance. Rob also provides sensible approaches for how to lay a good foundation for proper compositing in your own projects.

The Gnomon Workshop 3D Character Design Volume 2 DVD

n this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Patton’s fast and efficient methods for creating a final color rendering using ZBrush® and Photoshop®. Patton shows how he squeezes the most from ZBrush’s powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.

The Gnomon Workshop - 3D Character Design Volume 1

Scott PattonOpisanie: In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush's tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.

Beachbody RevAbs Deluxe DVD

Have you tried endless sit-ups, boring crunches, or even ab machines, and you still have a layer of fat covering your abs? Don't give up—you have to Rev It Up! You need RevAbs™, the brand-new ab system specifically designed to burn off the fat and give you a six-pack in just 90 days. Use Brett's Jump-Start Plan, and you can lose up to 10 pounds in the first 2 weeks. And in 90 days, we bet you can't pinch an inch!
Why is RevAbs so effective?
With Brett Hoebel's proven Abcentrics™ training technique, you'll learn to work your abs from six different angles, and to engage your abdominal muscles throughout your entire workout so every move counts. You'll build a lean, strong physique with a variety of lively exercises, including the acrobatic martial art known as Capoeira.

The Gnomon Workshop CG Survival Kit: Concept to Final Image

Working hard and working smart are not the same thing. In this DVD, Jeremy discusses how to make artists work more efficiently and make smarter decisions based on the final output and deadline. Knowing when and where to cut corners is a vital skill as most people over-build, over-think and over-work. There's no such thing as cheating when you're up against a deadline. Using 3DS Max and Photoshop, Jeremy covers such topics as layout strategies, planning, keeping your 3D models simple, working holistically, digital matte strategies, rendering passes, polishing your final image and more. This lecture is geared toward beginner to intermediate artists.

Gnomon Training - Action and Close-up Animation

BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Burke Roane focuses on two action oriented game cinematic shots. He discusses the different stages of animation and explains what is expected from animators in a production environment. He compares and contrasts different computer animation techniques, and shows how to reach a high level of refinement in your shots. From start to finish, Burke explains in great detail how to work in an organized and efficient way, but more importantly he talks about the creative process of animation and how that process guides his workflow.


Gnomon Training - Lighting and Rendering Series

Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.
Rendering Techniques
Creating Clay Renders
A "Clay Render" refers to a basic shaded render where it's easy to read all the details in your meshes.
NPR - Toon Rendering
Learn how to create NPR (Non-Photorealistic Renders) in 3ds Max using the Ink&Paint material and the mental ray contour shaders.
Indirect Illumination
Final Gather
This video will explain the basics of using mental ray's Final Gather indirect illumination method in 3ds Max.
Global Illumination
This video will explain the basics of using mental ray's Global Illumination indirect illumination method in 3ds Max.
Lighting Digital Sets
Architectural Interiors - Day
Learn how to setup & render a basic (still-frame) architectural interior daylight scene using 3ds Max & mental ray.
Architectural Interiors - Night
Learn how to setup & render a basic (still-frame) architectural interior evening scene using 3ds Max & mental ray.
Architectural Exteriors - Day
Learn how to setup & render a basic (still-frame) architectural exterior daylight scene using 3ds Max & mental ray.
Architectural Exteriors - Night
Learn how to setup & render a basic (still-frame) architectural exterior evening scene using 3ds Max & mental ray.

GNOMON ZBRUSH FOR ILLUSTRATION Arm Upgrade 01

This two-disc set follows ZBrush master Meats Meier through the process of creating his "Arm Upgrade" illustration, from concept to final print. Designed for the artist familiar with ZBrush and its tools, this lecture provides a rare glimpse into the workflow and techniques of this accomplished artist. As Meats creates his detailed imagery, he explains his wire style and the process of using materials, layers and easy light setups. This lecture demonstrates the ease and advantages of using ZBrush's 2.5D environment to create complex high-resolution imagery.

Gnomon Master Classes: The Digital Creature Creation Pipeline

In this class Alvaro Buendia of Blizzard Entertainment will explain his personal pipeline for creating digital creatures. First covering the conceptualization process, Alvaro will then move on to anatomy and structure, then what works for the 3d world. He will then cover modeling and will show his understanding of how to interpret the original concept for the creation of a cg character, from proportion and structure to topology, and finally how to sculpt for production.

Gnomon Master Classes: Creature Development

 

Doing pre-production 3D creature development in collaboration with a designer is mostly about ideation and exploration. In this capacity it is also important to have a generalist's skill-set that includes modeling, texturing, shading, rigging, lighting, animation, integration, effects and most importantly, speed. For example, being able to rig, animate and render a creature animation in a day. Granted it will be rough, but it helps guide the design process.
Just as a sketch can still convey an idea without being fully rendered, a 3D artist can also use their toolsets to block-out a designer's 2D concepts in order to explore a design's form and function. In this workshop I will discuss this process and the diverse range of tools, in Maya, that I regularly use on such projects with an emphasis on shortcuts that speed up workflow.
 

Gnomon Master Classes: Digital Female Character Design and Creation

  This workshop will cover artistic and technical techniques and approaches to making a digital female character. Emphasis will be on how to bring life, attitude and personality to the female creations. Detail topology planning and knowledge for production will be discussed for effective facial deformation and animation.Personal work flow for fast turnaround time with Photoshop, 3ds Max, Softimage, Zbrush and BodyPaint 3D will be shared. Lectures include Mental Ray skin shader and hair setup for realistic and stylized characters using various techniques.
 

Gnomon Workshop - Drawing Dinosaurs: Anatomy and Sketching with David Krentz


Many of us drew dinosaurs when we were kids. Dinosaurs are beasts of paradox. They inhabited the world between monster and animal, imagination and science. For many, dinosaurs were the introduction to understanding the natural world. It is not surprising that many of the world’s leading paleontologists started out as artists themselves. In this DVD, David conveys a strong understanding of dinosaur anatomy mixed with the sheer joy of giving life, personality and motion to these inspiring creatures. He covers a wide range of topics from skeletal structures and muscles, to range of motion and the essential gestures of various body types. David focuses on capturing these elements in the form of quick sketches of both herbivorous and carnivorous dinosaurs.

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