Doing pre-production 3D creature development in collaboration with a designer is mostly about ideation and exploration. In this capacity it is also important to have a generalist's skill-set that includes modeling, texturing, shading, rigging, lighting, animation, integration, effects and most importantly, speed. For example, being able to rig, animate and render a creature animation in a day. Granted it will be rough, but it helps guide the design process.
Just as a sketch can still convey an idea without being fully rendered, a 3D artist can also use their toolsets to block-out a designer's 2D concepts in order to explore a design's form and function. In this workshop I will discuss this process and the diverse range of tools, in Maya, that I regularly use on such projects with an emphasis on shortcuts that speed up workflow.